Foodcoma is an app to find dishes that the locals love and recommend. It makes it super easy to find and order authentic local dishes and community favourites.
We recieved a brief from the lonely planet to design an app that would help them capture the growing market of gen z backpackers and millenial travellers.
On this project I learned how to get to a viable concept from scratch. I learned how to phase out functionalities based on an MVP first approach.
Create a novel experience for gen z backpackers that feels like a lonely planet experience without being another digital guide book
We created a map of all LPs products and services and found that while they had products in the food space those products didn’t cater to Gen-z because they were static content.
We understood that the book was still relevant but to a different audience and hence the decision for a new digital product. The Lonely Planet team was interested in a solution that solved a real problem for Gen Z.
We spoke to 26 Gen Z travellers and found out :
Speaking with the travellers helped us consolidate their behaviours into our 3 main personas.
We studied competitors in the food space to try and understand how they handled ordering and seraching for food.
We asked users to help us categorise content to form the basis of our app architecture.
We iterated over our app architecture until we had the correct mixture of simplicity of navigation while also offering all the features necessary for an application.
We documented and categorised the features of the application based on their viability and prioritised features that needed to be in the MVP
Now that we understood how the application was structred and how it needed to work we began to iterate over how the app could be laid out in design.
We picked three main flows to study for the application to make sure that the user’s journey through the app was as simple as possible.
We refined our sketches and began to wireframe out the features while tweaking the user flows and the design as we went.
Once we were confident that the app was easy enough for users to use, we finalised the wireframes and documented the interactions.